| Prio | Original string | Translation | — |
|---|---|---|---|
| In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). | You have to log in to add a translation. | Details | |
|
In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
|
Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Starting with \c(0d0)Trinium\c(), you can build \c(0d0)Academy Blocks\c(), which unlock training, so you can train allrounder crew members to become professionals. | You have to log in to add a translation. | Details | |
|
Starting with \c(0d0)Trinium\c(), you can build \c(0d0)Academy Blocks\c(), which unlock training, so you can train allrounder crew members to become professionals. You have to log in to edit this translation.
or Cancel
|
|||
| Officers | You have to log in to add a translation. | Details | |
|
Officers You have to log in to edit this translation.
or Cancel
|
|||
| How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. | You have to log in to add a translation. | Details | |
|
How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. You have to log in to edit this translation.
or Cancel
|
|||
| The crew has to be \c(0d0)paid every three hours\c(). | You have to log in to add a translation. | Details | |
|
The crew has to be \c(0d0)paid every three hours\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. | You have to log in to add a translation. | Details | |
|
Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. You have to log in to edit this translation.
or Cancel
|
|||
| Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
|
Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
or Cancel
|
|||
| If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
|
If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Templates made up of several blocks can be scaled and rotated just like single blocks. | You have to log in to add a translation. | Details | |
|
Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to edit this translation.
or Cancel
|
|||
| Anchor Blocks | You have to log in to add a translation. | Details | |
|
Anchor Blocks You have to log in to edit this translation.
or Cancel
|
|||
| From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
|
From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Building Shortcuts | You have to log in to add a translation. | Details | |
|
Building Shortcuts You have to log in to edit this translation.
or Cancel
|
|||
| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
|
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
or Cancel
|
|||
| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
|
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
or Cancel
|
|||
Export as