| Prio | Original string | Translation | — |
|---|---|---|---|
| About Torpedoes | You have to log in to add a translation. | Details | |
|
About Torpedoes You have to log in to edit this translation.
or Cancel
|
|||
| The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
|
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
or Cancel
|
|||
| It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
|
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
or Cancel
|
|||
| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
|
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
|
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
|
|||
| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
|
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
or Cancel
|
|||
| As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
|
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Producing Fighters | You have to log in to add a translation. | Details | |
|
Producing Fighters You have to log in to edit this translation.
or Cancel
|
|||
| The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
|
The tooltip shows all traits of a turret. You have to log in to edit this translation.
or Cancel
|
|||
| These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
|
These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
or Cancel
|
|||
| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
|
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
| Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
|
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
or Cancel
|
|||
| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
|
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
| To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
|
To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
or Cancel
|
|||
| \c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
|
\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
or Cancel
|
|||
Export as