| Prio | Original string | Translation | — |
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| To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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| \c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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| Lighting Gun | You have to log in to add a translation. | Details | |
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Lighting Gun You have to log in to edit this translation.
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| However, it has a rather slow firing-rate and tends to overheat. | You have to log in to add a translation. | Details | |
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However, it has a rather slow firing-rate and tends to overheat. You have to log in to edit this translation.
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| It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). | You have to log in to add a translation. | Details | |
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It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). You have to log in to edit this translation.
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| A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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| Bolter | You have to log in to add a translation. | Details | |
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Bolter You have to log in to edit this translation.
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| Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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| \c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. | You have to log in to add a translation. | Details | |
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\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. You have to log in to edit this translation.
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| Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. | You have to log in to add a translation. | Details | |
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Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. You have to log in to edit this translation.
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| Salvaging Lasers | You have to log in to add a translation. | Details | |
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Salvaging Lasers You have to log in to edit this translation.
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| But R-Mining lasers usually have a much higher efficiency, making them the best choice for larger mining vessels. | You have to log in to add a translation. | Details | |
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But R-Mining lasers usually have a much higher efficiency, making them the best choice for larger mining vessels. You have to log in to edit this translation.
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| Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
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| Using Fighters | You have to log in to add a translation. | Details | |
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Using Fighters You have to log in to edit this translation.
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| You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. | You have to log in to add a translation. | Details | |
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You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. You have to log in to edit this translation.
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