| Prio | Original string | Translation | — |
|---|---|---|---|
| To move between sectors you can also use the \c(0d0)Gate Network\c(). | You have to log in to add a translation. | Details | |
|
To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
|
Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
or Cancel
|
|||
| If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. | You have to log in to add a translation. | Details | |
|
If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to edit this translation.
or Cancel
|
|||
| Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
|
Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
or Cancel
|
|||
| Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
|
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
or Cancel
|
|||
| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
|
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
|
|||
| A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
|
A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
or Cancel
|
|||
| Cannon | You have to log in to add a translation. | Details | |
|
Cannon You have to log in to edit this translation.
or Cancel
|
|||
| Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
|
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
or Cancel
|
|||
| It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
|
It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
or Cancel
|
|||
| A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
|
A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
or Cancel
|
|||
| Cannon | You have to log in to add a translation. | Details | |
|
Cannon You have to log in to edit this translation.
or Cancel
|
|||
| Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
|
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
or Cancel
|
|||
| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
|
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
or Cancel
|
|||
| If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
|
If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
or Cancel
|
|||
Export as