| Prio | Original string | Translation | — |
|---|---|---|---|
| They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. | You have to log in to add a translation. | Details | |
|
They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. You have to log in to edit this translation.
or Cancel
|
|||
| To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). | You have to log in to add a translation. | Details | |
|
To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Additionally, they massively reduce incoming damage to blocks inside the integrity field. | You have to log in to add a translation. | Details | |
|
Additionally, they massively reduce incoming damage to blocks inside the integrity field. You have to log in to edit this translation.
or Cancel
|
|||
| After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. | You have to log in to add a translation. | Details | |
|
After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. You have to log in to edit this translation.
or Cancel
|
|||
| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
|
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
|
|||
| Auto Targeting | You have to log in to add a translation. | Details | |
|
Auto Targeting You have to log in to edit this translation.
or Cancel
|
|||
| They can be recognized by their unique names. They are very rare and most of them have interesting special effects. | You have to log in to add a translation. | Details | |
|
They can be recognized by their unique names. They are very rare and most of them have interesting special effects. You have to log in to edit this translation.
or Cancel
|
|||
| A \c(0d0)Mining Laser\c() is a turret that is meant for extracting resources from Stone. | You have to log in to add a translation. | Details | |
|
A \c(0d0)Mining Laser\c() is a turret that is meant for extracting resources from Stone. You have to log in to edit this translation.
or Cancel
|
|||
| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
|
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
or Cancel
|
|||
| Mining Lasers | You have to log in to add a translation. | Details | |
|
Mining Lasers You have to log in to edit this translation.
or Cancel
|
|||
| Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. | You have to log in to add a translation. | Details | |
|
Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. You have to log in to edit this translation.
or Cancel
|
|||
| Each faction controls their \c(0d0)Central Faction Area\c(). | You have to log in to add a translation. | Details | |
|
Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Factions have settled in most parts of the Galaxy and have claimed territory. | You have to log in to add a translation. | Details | |
|
Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to edit this translation.
or Cancel
|
|||
| Producing Fighters | You have to log in to add a translation. | Details | |
|
Producing Fighters You have to log in to edit this translation.
or Cancel
|
|||
| Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). | You have to log in to add a translation. | Details | |
|
Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). You have to log in to edit this translation.
or Cancel
|
|||
Export as