Avorion Translation Server

Translation of Avorion: Finnish

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Docking Objects You have to log in to add a translation. Details

Docking Objects

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to add a translation. Details

To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to add a translation. Details

If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Using Torpedoes You have to log in to add a translation. Details

Using Torpedoes

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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About Torpedoes You have to log in to add a translation. Details

About Torpedoes

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to add a translation. Details

The more Assembly Blocks you have, the faster your fighter production will be.

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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to add a translation. Details

It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources.

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Search Bar You have to log in to add a translation. Details

Search Bar

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to add a translation. Details

Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to add a translation. Details

Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it.

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Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). You have to log in to add a translation. Details

Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c().

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After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. You have to log in to add a translation. Details

After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to add a translation. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

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