| Prio | Original string | Translation | — |
|---|---|---|---|
| After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. | You have to log in to add a translation. | Details | |
|
After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. You have to log in to edit this translation.
or Cancel
|
|||
| Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). | You have to log in to add a translation. | Details | |
|
Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
|
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
or Cancel
|
|||
| Integrity Fields | You have to log in to add a translation. | Details | |
|
Integrity Fields You have to log in to edit this translation.
or Cancel
|
|||
| The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available. | You have to log in to add a translation. | Details | |
|
The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available. You have to log in to edit this translation.
or Cancel
|
|||
| Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
|
Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
or Cancel
|
|||
| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
|
Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
or Cancel
|
|||
| It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
|
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
or Cancel
|
|||
| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
|
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
or Cancel
|
|||
| Others can even bypass shields entirely or damage more than one block at a time. | You have to log in to add a translation. | Details | |
|
Others can even bypass shields entirely or damage more than one block at a time. You have to log in to edit this translation.
or Cancel
|
|||
| After being damaged, shields will recharge automatically over time. | You have to log in to add a translation. | Details | |
|
After being damaged, shields will recharge automatically over time. You have to log in to edit this translation.
or Cancel
|
|||
| They project a shield around the entire ship, that protects it from incoming weapon fire. | You have to log in to add a translation. | Details | |
|
They project a shield around the entire ship, that protects it from incoming weapon fire. You have to log in to edit this translation.
or Cancel
|
|||
| Some weapons do more damage to shields, others do more damage to hull. | You have to log in to add a translation. | Details | |
|
Some weapons do more damage to shields, others do more damage to hull. You have to log in to edit this translation.
or Cancel
|
|||
| There are many different weapon types with different features. | You have to log in to add a translation. | Details | |
|
There are many different weapon types with different features. You have to log in to edit this translation.
or Cancel
|
|||
| Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). | You have to log in to add a translation. | Details | |
|
Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). You have to log in to edit this translation.
or Cancel
|
|||
Export as