| Prio | Original string | Translation | — |
|---|---|---|---|
| They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
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They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
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| As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
or Cancel
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| But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. | You have to log in to add a translation. | Details | |
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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to edit this translation.
or Cancel
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| Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
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Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
or Cancel
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| Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. | You have to log in to add a translation. | Details | |
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Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. You have to log in to edit this translation.
or Cancel
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| \c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. | You have to log in to add a translation. | Details | |
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\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. You have to log in to edit this translation.
or Cancel
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| You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). | You have to log in to add a translation. | Details | |
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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to edit this translation.
or Cancel
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| Repair Beams | You have to log in to add a translation. | Details | |
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Repair Beams You have to log in to edit this translation.
or Cancel
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| Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). | You have to log in to add a translation. | Details | |
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Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). You have to log in to edit this translation.
or Cancel
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| Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. | You have to log in to add a translation. | Details | |
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Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. You have to log in to edit this translation.
or Cancel
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| Hyperspace Jumps | You have to log in to add a translation. | Details | |
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Hyperspace Jumps You have to log in to edit this translation.
or Cancel
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| If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. | You have to log in to add a translation. | Details | |
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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to edit this translation.
or Cancel
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| To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
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To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
or Cancel
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| To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
or Cancel
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| \c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
or Cancel
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