| Prio | Original string | Translation | — |
|---|---|---|---|
| To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). | You have to log in to add a translation. | Details | |
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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to edit this translation.
or Cancel
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| As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
or Cancel
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| Docking Objects | You have to log in to add a translation. | Details | |
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Docking Objects You have to log in to edit this translation.
or Cancel
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| Anti Fighter | You have to log in to add a translation. | Details | |
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Anti Fighter You have to log in to edit this translation.
or Cancel
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| To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). | You have to log in to add a translation. | Details | |
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to edit this translation.
or Cancel
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| They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). You have to log in to edit this translation.
or Cancel
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| A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. | You have to log in to add a translation. | Details | |
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A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. You have to log in to edit this translation.
or Cancel
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| Pulse Cannon | You have to log in to add a translation. | Details | |
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Pulse Cannon You have to log in to edit this translation.
or Cancel
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| It shoots rays that do electrical damage and that are ineffective against \c(0d0)Stone\c(). | You have to log in to add a translation. | Details | |
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It shoots rays that do electrical damage and that are ineffective against \c(0d0)Stone\c(). You have to log in to edit this translation.
or Cancel
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| Auto Targeting | You have to log in to add a translation. | Details | |
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Auto Targeting You have to log in to edit this translation.
or Cancel
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| They can be recognized by their unique names. They are very rare and most of them have interesting special effects. | You have to log in to add a translation. | Details | |
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They can be recognized by their unique names. They are very rare and most of them have interesting special effects. You have to log in to edit this translation.
or Cancel
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| A \c(0d0)Tesla Gun\c() is a low range weapon that deals a lot of damage. | You have to log in to add a translation. | Details | |
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A \c(0d0)Tesla Gun\c() is a low range weapon that deals a lot of damage. You have to log in to edit this translation.
or Cancel
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| Tesla Gun | You have to log in to add a translation. | Details | |
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Tesla Gun You have to log in to edit this translation.
or Cancel
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| It does electrical damage and is very ineffective against \c(0d0)Stone\c(). | You have to log in to add a translation. | Details | |
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It does electrical damage and is very ineffective against \c(0d0)Stone\c(). You have to log in to edit this translation.
or Cancel
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| To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
or Cancel
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