| Prio | Original string | Translation | — |
|---|---|---|---|
| To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). | You have to log in to add a translation. | Details | |
|
To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Using Torpedoes | You have to log in to add a translation. | Details | |
|
Using Torpedoes You have to log in to edit this translation.
or Cancel
|
|||
| About Torpedoes | You have to log in to add a translation. | Details | |
|
About Torpedoes You have to log in to edit this translation.
or Cancel
|
|||
| The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
|
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
or Cancel
|
|||
| To control your turrets, assign a number to the turret slot. | You have to log in to add a translation. | Details | |
|
To control your turrets, assign a number to the turret slot. You have to log in to edit this translation.
or Cancel
|
|||
| You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). | You have to log in to add a translation. | Details | |
|
You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
|
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
| It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
|
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
or Cancel
|
|||
| You will see a little blue circle appear in the bottom right corner of the turret icon. | You have to log in to add a translation. | Details | |
|
You will see a little blue circle appear in the bottom right corner of the turret icon. You have to log in to edit this translation.
or Cancel
|
|||
| Transport Mode | You have to log in to add a translation. | Details | |
|
Transport Mode You have to log in to edit this translation.
or Cancel
|
|||
| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
|
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
or Cancel
|
|||
| To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). | You have to log in to add a translation. | Details | |
|
To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to edit this translation.
or Cancel
|
|||
| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
|
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
|
|||
| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
|
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
or Cancel
|
|||
| Producing Fighters | You have to log in to add a translation. | Details | |
|
Producing Fighters You have to log in to edit this translation.
or Cancel
|
|||
Export as