Avorion Translation Server

Translation of Avorion: Finnish

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To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). You have to log in to add a translation. Details

To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Using Torpedoes You have to log in to add a translation. Details

Using Torpedoes

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About Torpedoes You have to log in to add a translation. Details

About Torpedoes

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The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to add a translation. Details

The more Assembly Blocks you have, the faster your fighter production will be.

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To control your turrets, assign a number to the turret slot. You have to log in to add a translation. Details

To control your turrets, assign a number to the turret slot.

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You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). You have to log in to add a translation. Details

You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c().

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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to add a translation. Details

Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()).

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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to add a translation. Details

It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources.

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You will see a little blue circle appear in the bottom right corner of the turret icon. You have to log in to add a translation. Details

You will see a little blue circle appear in the bottom right corner of the turret icon.

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to add a translation. Details

To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c().

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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to add a translation. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to add a translation. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

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Producing Fighters You have to log in to add a translation. Details

Producing Fighters

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