| Prio | Original string | Translation | — |
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| A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
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A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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| Bolter | You have to log in to add a translation. | Details | |
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Bolter You have to log in to edit this translation.
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| Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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| In addition to repairs, at a \c(0d0)Repair Dock\c() you can buy \c(0d0)Reconstruction Kits\c(). These handy items allow you to quickly reassemble your ship in case it is destroyed. | You have to log in to add a translation. | Details | |
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In addition to repairs, at a \c(0d0)Repair Dock\c() you can buy \c(0d0)Reconstruction Kits\c(). These handy items allow you to quickly reassemble your ship in case it is destroyed. You have to log in to edit this translation.
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| Transport Mode | You have to log in to add a translation. | Details | |
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Transport Mode You have to log in to edit this translation.
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| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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| To control your turrets, assign a number to the turret slot. | You have to log in to add a translation. | Details | |
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To control your turrets, assign a number to the turret slot. You have to log in to edit this translation.
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| You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). | You have to log in to add a translation. | Details | |
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You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). You have to log in to edit this translation.
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| Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
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| Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). | You have to log in to add a translation. | Details | |
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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to edit this translation.
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| A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
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A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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| You will see a little blue circle appear in the bottom right corner of the turret icon. | You have to log in to add a translation. | Details | |
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You will see a little blue circle appear in the bottom right corner of the turret icon. You have to log in to edit this translation.
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| Cannon | You have to log in to add a translation. | Details | |
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Cannon You have to log in to edit this translation.
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| Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
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Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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| It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
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It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
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