| Prio | Original string | Translation | — |
|---|---|---|---|
| About Torpedoes | You have to log in to add a translation. | Details | |
|
About Torpedoes You have to log in to edit this translation.
or Cancel
|
|||
| The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
|
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
or Cancel
|
|||
| It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
|
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
or Cancel
|
|||
| Factions provide gates that you can travel through for a \c(0d0)fee\c(). | You have to log in to add a translation. | Details | |
|
Factions provide gates that you can travel through for a \c(0d0)fee\c(). You have to log in to edit this translation.
or Cancel
|
|||
| To move between sectors you can also use the \c(0d0)Gate Network\c(). | You have to log in to add a translation. | Details | |
|
To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to edit this translation.
or Cancel
|
|||
| If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. | You have to log in to add a translation. | Details | |
|
If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to edit this translation.
or Cancel
|
|||
| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
|
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
|
|||
| Search Bar | You have to log in to add a translation. | Details | |
|
Search Bar You have to log in to edit this translation.
or Cancel
|
|||
| Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. | You have to log in to add a translation. | Details | |
|
Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to edit this translation.
or Cancel
|
|||
| Auto Targeting | You have to log in to add a translation. | Details | |
|
Auto Targeting You have to log in to edit this translation.
or Cancel
|
|||
| They can be recognized by their unique names. They are very rare and most of them have interesting special effects. | You have to log in to add a translation. | Details | |
|
They can be recognized by their unique names. They are very rare and most of them have interesting special effects. You have to log in to edit this translation.
or Cancel
|
|||
| Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. | You have to log in to add a translation. | Details | |
|
Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to edit this translation.
or Cancel
|
|||
| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
|
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
or Cancel
|
|||
| If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
|
If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
or Cancel
|
|||
| Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
|
Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
or Cancel
|
|||
Export as