| Prio | Original string | Translation | — |
|---|---|---|---|
| The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. | You have to log in to add a translation. | Details | |
|
The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. You have to log in to edit this translation.
or Cancel
|
|||
| Using Fighters | You have to log in to add a translation. | Details | |
|
Using Fighters You have to log in to edit this translation.
or Cancel
|
|||
| You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. | You have to log in to add a translation. | Details | |
|
You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. You have to log in to edit this translation.
or Cancel
|
|||
| Context Menu | You have to log in to add a translation. | Details | |
|
Context Menu You have to log in to edit this translation.
or Cancel
|
|||
| The biggest rift in the galaxy spans around the center of the galaxy, blocking all access to it. | You have to log in to add a translation. | Details | |
|
The biggest rift in the galaxy spans around the center of the galaxy, blocking all access to it. You have to log in to edit this translation.
or Cancel
|
|||
| Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
|
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
| They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. | You have to log in to add a translation. | Details | |
|
They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. You have to log in to edit this translation.
or Cancel
|
|||
| You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
|
You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
or Cancel
|
|||
| It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
|
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
or Cancel
|
|||
| After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. | You have to log in to add a translation. | Details | |
|
After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. You have to log in to edit this translation.
or Cancel
|
|||
| If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. | You have to log in to add a translation. | Details | |
|
If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to edit this translation.
or Cancel
|
|||
| After being damaged, shields will recharge automatically over time. | You have to log in to add a translation. | Details | |
|
After being damaged, shields will recharge automatically over time. You have to log in to edit this translation.
or Cancel
|
|||
| They project a shield around the entire ship, that protects it from incoming weapon fire. | You have to log in to add a translation. | Details | |
|
They project a shield around the entire ship, that protects it from incoming weapon fire. You have to log in to edit this translation.
or Cancel
|
|||
| Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). | You have to log in to add a translation. | Details | |
|
Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). You have to log in to edit this translation.
or Cancel
|
|||
| \c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. | You have to log in to add a translation. | Details | |
|
\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. You have to log in to edit this translation.
or Cancel
|
|||
Export as