| Prio | Original string | Translation | — |
|---|---|---|---|
| To use torpedoes you will need to add \c(0d0)Torpedo Launchers\c() (and optional \c(0d0)Torpedo Storage\c()) to your ship. | You have to log in to add a translation. | Details | |
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To use torpedoes you will need to add \c(0d0)Torpedo Launchers\c() (and optional \c(0d0)Torpedo Storage\c()) to your ship. You have to log in to edit this translation.
or Cancel
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| \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
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\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
or Cancel
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| \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
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\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
or Cancel
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| Producing Fighters | You have to log in to add a translation. | Details | |
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Producing Fighters You have to log in to edit this translation.
or Cancel
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| If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
or Cancel
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| Point Defense Weapons | You have to log in to add a translation. | Details | |
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Point Defense Weapons You have to log in to edit this translation.
or Cancel
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| Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
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Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
or Cancel
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| Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). | You have to log in to add a translation. | Details | |
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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to edit this translation.
or Cancel
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| Point Defense Weapons | You have to log in to add a translation. | Details | |
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Point Defense Weapons You have to log in to edit this translation.
or Cancel
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| Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
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Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
or Cancel
|
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| Have a dent in your ship? Go to a \c(0d0)Repair Dock\c() and have it fixed right away! | You have to log in to add a translation. | Details | |
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Have a dent in your ship? Go to a \c(0d0)Repair Dock\c() and have it fixed right away! You have to log in to edit this translation.
or Cancel
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| Depending on the distance you want to go, more expensive and rarer goods will be necessary. | You have to log in to add a translation. | Details | |
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Depending on the distance you want to go, more expensive and rarer goods will be necessary. You have to log in to edit this translation.
or Cancel
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| Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
or Cancel
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| A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
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A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
or Cancel
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| Force Gun | You have to log in to add a translation. | Details | |
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Force Gun You have to log in to edit this translation.
or Cancel
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