| Prio | Original string | Translation | — |
|---|---|---|---|
| There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
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There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
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| Some sectors contain \c(0d0)large Asteroids\c(). | You have to log in to add a translation. | Details | |
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Some sectors contain \c(0d0)large Asteroids\c(). You have to log in to edit this translation.
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| Large Asteroids | You have to log in to add a translation. | Details | |
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Large Asteroids You have to log in to edit this translation.
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| Objects of Interest | You have to log in to add a translation. | Details | |
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Objects of Interest You have to log in to edit this translation.
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| Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. | You have to log in to add a translation. | Details | |
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Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. You have to log in to edit this translation.
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| There are a number of \c(0d0)Legendary Turrets\c(). | You have to log in to add a translation. | Details | |
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There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to edit this translation.
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| Legendary Turrets | You have to log in to add a translation. | Details | |
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Legendary Turrets You have to log in to edit this translation.
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| Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
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| Factions provide gates that you can travel through for a \c(0d0)fee\c(). | You have to log in to add a translation. | Details | |
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Factions provide gates that you can travel through for a \c(0d0)fee\c(). You have to log in to edit this translation.
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| There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
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There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
or Cancel
|
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| They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
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They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
or Cancel
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| Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
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Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
or Cancel
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| To move between sectors you can also use the \c(0d0)Gate Network\c(). | You have to log in to add a translation. | Details | |
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To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to edit this translation.
or Cancel
|
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| They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
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They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
or Cancel
|
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| Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. | You have to log in to add a translation. | Details | |
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Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. You have to log in to edit this translation.
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