| Prio | Original string | Translation | — |
|---|---|---|---|
| They sell what they produce and they buy the goods they need. | You have to log in to add a translation. | Details | |
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They sell what they produce and they buy the goods they need. You have to log in to edit this translation.
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| \c(0d0)Factories\c() produce a variety of trading goods out of lower tier goods. | You have to log in to add a translation. | Details | |
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\c(0d0)Factories\c() produce a variety of trading goods out of lower tier goods. You have to log in to edit this translation.
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| If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! | You have to log in to add a translation. | Details | |
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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to edit this translation.
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| Military Outposts are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c(). | You have to log in to add a translation. | Details | |
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Military Outposts are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c(). You have to log in to edit this translation.
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| Flying through those areas means high risk but high reward. | You have to log in to add a translation. | Details | |
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Flying through those areas means high risk but high reward. You have to log in to edit this translation.
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| But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. | You have to log in to add a translation. | Details | |
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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to edit this translation.
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| Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
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| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
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| Bounty Hunters | You have to log in to add a translation. | Details | |
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Bounty Hunters You have to log in to edit this translation.
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| Torpedo Ship | You have to log in to add a translation. | Details | |
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Torpedo Ship You have to log in to edit this translation.
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| Anti-Shield Ship | You have to log in to add a translation. | Details | |
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Anti-Shield Ship You have to log in to edit this translation.
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| Anti-Fighter Ship | You have to log in to add a translation. | Details | |
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Anti-Fighter Ship You have to log in to edit this translation.
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| Persecutor | You have to log in to add a translation. | Details | |
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Persecutor You have to log in to edit this translation.
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| Artillery Ship | You have to log in to add a translation. | Details | |
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Artillery Ship You have to log in to edit this translation.
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