Avorion Translation Server

Translation of Avorion: Finnish

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To control your turrets, assign a number to the turret slot. You have to log in to add a translation. Details

To control your turrets, assign a number to the turret slot.

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You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). You have to log in to add a translation. Details

You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c().

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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to add a translation. Details

Just fly close to what you want to dock and hold \c(fff)[${dock}]\c().

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You will see a little blue circle appear in the bottom right corner of the turret icon. You have to log in to add a translation. Details

You will see a little blue circle appear in the bottom right corner of the turret icon.

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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to add a translation. Details

If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it.

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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to add a translation. Details

To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c().

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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Docking Objects You have to log in to add a translation. Details

Docking Objects

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to add a translation. Details

To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c().

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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to add a translation. Details

If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship.

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They are the perfect place to found a mine on, as they usually contain resources such as water, ice or minerals. You have to log in to add a translation. Details

They are the perfect place to found a mine on, as they usually contain resources such as water, ice or minerals.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Some Trading Posts specialize in trading goods that can be used as ingredients. You have to log in to add a translation. Details

Some Trading Posts specialize in trading goods that can be used as ingredients.

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If you're looking to build your own turrets have a look here as well. You have to log in to add a translation. Details

If you're looking to build your own turrets have a look here as well.

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