Avorion Translation Server

Translation of Avorion: Finnish

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Shipyards are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c(). You have to log in to add a translation. Details

Shipyards are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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You will see a little blue circle appear in the bottom right corner of the turret icon. You have to log in to add a translation. Details

You will see a little blue circle appear in the bottom right corner of the turret icon.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To use torpedoes you will need to add \c(0d0)Torpedo Launchers\c() (and optional \c(0d0)Torpedo Storage\c()) to your ship. You have to log in to add a translation. Details

To use torpedoes you will need to add \c(0d0)Torpedo Launchers\c() (and optional \c(0d0)Torpedo Storage\c()) to your ship.

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Factions provide gates that you can travel through for a \c(0d0)fee\c(). You have to log in to add a translation. Details

Factions provide gates that you can travel through for a \c(0d0)fee\c().

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They can build you a ship from scratch and have a lot of customization options. For example you can let them organize a full crew to have a ready-to-go miner. Shipyards are also the perfect place to go if you're in need of a crew or need some repairs done. You have to log in to add a translation. Details

They can build you a ship from scratch and have a lot of customization options. For example you can let them organize a full crew to have a ready-to-go miner. Shipyards are also the perfect place to go if you're in need of a crew or need some repairs done.

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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to add a translation. Details

To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c().

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To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to add a translation. Details

To move between sectors you can also use the \c(0d0)Gate Network\c().

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If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to add a translation. Details

If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship.

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The tooltip shows all traits of a turret. You have to log in to add a translation. Details

The tooltip shows all traits of a turret.

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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to add a translation. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to add a translation. Details

If your ship has enough energy, your Hyperspace Engine will carry you to the new sector.

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Factions provide gates that you can travel through for a \c(0d0)fee\c(). You have to log in to add a translation. Details

Factions provide gates that you can travel through for a \c(0d0)fee\c().

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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to add a translation. Details

Then close the map again, turn your ship until it faces the target sector and start boosting in that direction.

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To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to add a translation. Details

To move between sectors you can also use the \c(0d0)Gate Network\c().

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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to add a translation. Details

Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim.

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