| Prio | Original string | Translation | — |
|---|---|---|---|
| It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
|
It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). You have to log in to edit this translation.
or Cancel
|
|||
| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
|
When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
or Cancel
|
|||
| Others can even bypass shields entirely or damage more than one block at a time. | You have to log in to add a translation. | Details | |
|
Others can even bypass shields entirely or damage more than one block at a time. You have to log in to edit this translation.
or Cancel
|
|||
| A \c(0d0)Laser\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
|
A \c(0d0)Laser\c() is an energy-based weapon. You have to log in to edit this translation.
or Cancel
|
|||
| Laser | You have to log in to add a translation. | Details | |
|
Laser You have to log in to edit this translation.
or Cancel
|
|||
| It doesn't overheat very fast and it is very reliable. | You have to log in to add a translation. | Details | |
|
It doesn't overheat very fast and it is very reliable. You have to log in to edit this translation.
or Cancel
|
|||
| A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
|
A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
or Cancel
|
|||
| Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). | You have to log in to add a translation. | Details | |
|
Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Chain Gun | You have to log in to add a translation. | Details | |
|
Chain Gun You have to log in to edit this translation.
or Cancel
|
|||
| All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
|
All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Some weapons do more damage to shields, others do more damage to hull. | You have to log in to add a translation. | Details | |
|
Some weapons do more damage to shields, others do more damage to hull. You have to log in to edit this translation.
or Cancel
|
|||
| There are many different weapon types with different features. | You have to log in to add a translation. | Details | |
|
There are many different weapon types with different features. You have to log in to edit this translation.
or Cancel
|
|||
| You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
|
You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
or Cancel
|
|||
| There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. | You have to log in to add a translation. | Details | |
|
There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to edit this translation.
or Cancel
|
|||
| If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. | You have to log in to add a translation. | Details | |
|
If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to edit this translation.
or Cancel
|
|||
Export as