| Prio | Original string | Translation | — |
|---|---|---|---|
| To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
|
To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. | You have to log in to add a translation. | Details | |
|
Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. You have to log in to edit this translation.
or Cancel
|
|||
| There are a number of \c(0d0)Legendary Turrets\c(). | You have to log in to add a translation. | Details | |
|
There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Legendary Turrets | You have to log in to add a translation. | Details | |
|
Legendary Turrets You have to log in to edit this translation.
or Cancel
|
|||
| There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
|
There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
or Cancel
|
|||
| Some sectors contain \c(0d0)large Asteroids\c(). | You have to log in to add a translation. | Details | |
|
Some sectors contain \c(0d0)large Asteroids\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Large Asteroids | You have to log in to add a translation. | Details | |
|
Large Asteroids You have to log in to edit this translation.
or Cancel
|
|||
| Objects of Interest | You have to log in to add a translation. | Details | |
|
Objects of Interest You have to log in to edit this translation.
or Cancel
|
|||
| Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. | You have to log in to add a translation. | Details | |
|
Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. You have to log in to edit this translation.
or Cancel
|
|||
| Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
|
Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
or Cancel
|
|||
| They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
|
They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
or Cancel
|
|||
| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
|
When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
or Cancel
|
|||
| Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
|
Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
or Cancel
|
|||
| \c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. | You have to log in to add a translation. | Details | |
|
\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. You have to log in to edit this translation.
or Cancel
|
|||
| Repair Beams | You have to log in to add a translation. | Details | |
|
Repair Beams You have to log in to edit this translation.
or Cancel
|
|||
Export as