| Prio | Original string | Translation | — |
|---|---|---|---|
| Milestone Unlocked: ${description} | You have to log in to add a translation. | Details | |
|
Milestone Unlocked: ${description} You have to log in to edit this translation.
or Cancel
|
|||
| Player Profile | You have to log in to add a translation. | Details | |
|
Player Profile You have to log in to edit this translation.
or Cancel
|
|||
| Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. | You have to log in to add a translation. | Details | |
|
Consumer stations influence \c(0d0)supply and demand\c() of their traded goods in nearby sectors. You have to log in to edit this translation.
or Cancel
|
|||
| Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. | You have to log in to add a translation. | Details | |
|
Consumer stations include \c(0d0)Casinos\c(), \c(0d0)Habitats\c(), \c(0d0)Biotopes\c(), \c(0d0)Military Outposts\c(), \c(0d0)Shipyards\c(), \c(0d0)Repair Docks\c(), \c(0d0)Equipment Docks\c(), \c(0d0)Research Stations\c(), \c(0d0)Travel Hubs\c() and more. You have to log in to edit this translation.
or Cancel
|
|||
| Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
|
Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
or Cancel
|
|||
| Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
|
Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
or Cancel
|
|||
| Velocity Security Control Bypass BP-${serial} | You have to log in to add a translation. | Details | |
|
Velocity Security Control Bypass BP-${serial} You have to log in to edit this translation.
or Cancel
|
|||
| C${serial} ${name} T-${mark} ex: C-41 Object Finder T-III | You have to log in to add a translation. | Details | |
|
C${serial} ${name} T-${mark} You have to log in to edit this translation.
or Cancel
|
|||
| Object Finder | You have to log in to add a translation. | Details | |
|
Object Finder You have to log in to edit this translation.
or Cancel
|
|||
| T-${serial} Transporter Software v${v}.${s2}0 ex: T-3F Transporter Software v2.50 | You have to log in to add a translation. | Details | |
|
T-${serial} Transporter Software v${v}.${s2}0 You have to log in to edit this translation.
or Cancel
|
|||
| Broken Trading Subsystem vX.X | You have to log in to add a translation. | Details | |
|
Broken Trading Subsystem vX.X You have to log in to edit this translation.
or Cancel
|
|||
| Ultra-Tech Trading Subsystem v${version}.${patch} | You have to log in to add a translation. | Details | |
|
Ultra-Tech Trading Subsystem v${version}.${patch} You have to log in to edit this translation.
or Cancel
|
|||
| \c(0d0)Consumer stations\c() are stations that only buy a range of products and them use them to go by their day-to-day business. | You have to log in to add a translation. | Details | |
|
\c(0d0)Consumer stations\c() are stations that only buy a range of products and them use them to go by their day-to-day business. You have to log in to edit this translation.
or Cancel
|
|||
| Salesman's Trading Subsystem v${version}.${patch} | You have to log in to add a translation. | Details | |
|
Salesman's Trading Subsystem v${version}.${patch} You have to log in to edit this translation.
or Cancel
|
|||
| High-Tech Trading Subsystem v${version}.${patch} | You have to log in to add a translation. | Details | |
|
High-Tech Trading Subsystem v${version}.${patch} You have to log in to edit this translation.
or Cancel
|
|||
Export as