Avorion Translation Server

Translation of Avorion: Finnish

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Sensors show the Xsotan are overloading their weapons. They will deal more damage. You have to log in to add a translation. Details

Sensors show the Xsotan are overloading their weapons. They will deal more damage.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Turret Overload, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Turret Overload, intensity ${intensity}

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Turret Overload sector environment You have to log in to add a translation. Details

Xsotan Turret Overload

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan! You have to log in to add a translation. Details

We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan!

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Swarm, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Swarm, intensity ${intensity}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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Xsotan Swarm sector environment You have to log in to add a translation. Details

Xsotan Swarm

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly. You have to log in to add a translation. Details

There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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We detected the location of a Xsotan Swarm aggregation. According to leading theories, large amounts of Xsotan create waves in the subspace fabric, thinning the barrier between our dimensions. You have to log in to add a translation. Details

We detected the location of a Xsotan Swarm aggregation. According to leading theories, large amounts of Xsotan create waves in the subspace fabric, thinning the barrier between our dimensions.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/fighttheswarm.lua:
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We have prepared everything for your exploration tour. Are you ready to go? You have to log in to add a translation. Details

We have prepared everything for your exploration tour. Are you ready to go?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/exploration.lua:
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So you're ready to start your adventure and explore the rift? You have to log in to add a translation. Details

So you're ready to start your adventure and explore the rift?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/exploration.lua:
Priority of the original:
normal
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Minefield, intensity ${intensity} You have to log in to add a translation. Details

Minefield, intensity ${intensity}

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Minefield sector environment You have to log in to add a translation. Details

Minefield

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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The area is full of Xsotan Breeders, that could wake up if there is too much activity. You have to log in to add a translation. Details

The area is full of Xsotan Breeders, that could wake up if there is too much activity.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Leave the Rift whenever you feel ready to do so You have to log in to add a translation. Details

Leave the Rift whenever you feel ready to do so

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/exploration.lua:
Priority of the original:
normal
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Explore the rift to familiarize yourself with the environment for further missions. You have to log in to add a translation. Details

Explore the rift to familiarize yourself with the environment for further missions.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/exploration.lua:
Priority of the original:
normal
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