Avorion Translation Server

Translation of Avorion: Spanish (Mexico)

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Playername You have to log in to add a translation. Details

Playername

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Game Settings You have to log in to add a translation. Details

Game Settings

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Save You have to log in to add a translation. Details

Save

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/Alliance/AllianceMainTab.cpp:
  • ./data/scripts/entity/beacon.lua:
  • ./data/scripts/entity/messagebeacon.lua:
Priority of the original:
normal
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You will not play online. You have to log in to add a translation. Details

You will not play online.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
Priority of the original:
normal
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This starts a singleplayer server on your computer and connects to it. This server is private, only you can connect to it and you don't need an internet connection. You have to log in to add a translation. Details

This starts a singleplayer server on your computer and connects to it. This server is private, only you can connect to it and you don't need an internet connection.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
Priority of the original:
normal
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Please Note: You have to log in to add a translation. Details

Please Note:

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
Priority of the original:
normal
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%s exists already You have to log in to add a translation. Details

%s exists already

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
Priority of the original:
normal
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Start You have to log in to add a translation. Details

Start

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
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Shows the server in public server lists. You have to log in to add a translation. Details

Shows the server in public server lists.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/HostGameWindow.cpp:
Priority of the original:
normal
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List Publicly You have to log in to add a translation. Details

List Publicly

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/HostGameWindow.cpp:
Priority of the original:
normal
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If activated, all players start in the same sector. If not, they will start in different sectors near each other. You have to log in to add a translation. Details

If activated, all players start in the same sector. If not, they will start in different sectors near each other.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
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Players Share Home Sector You have to log in to add a translation. Details

Players Share Home Sector

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
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Creative Mode You have to log in to add a translation. Details

Creative Mode

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/creativemodemenu.lua:
Priority of the original:
normal
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None collision damage factor You have to log in to add a translation. Details

None

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Meta

Status:
untranslated
Context:
collision damage factor
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
  • ./Client/ClientUI/Menu/NewGameSettingsSelector.cpp:
Priority of the original:
normal
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0.25 collision damage factor You have to log in to add a translation. Details

0.25

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Meta

Status:
untranslated
Context:
collision damage factor
References:
  • ./Client/ClientUI/Menu/CreateHostedGameWindow.cpp:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
  • ./Client/ClientUI/Menu/HostDedicatedServerWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
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