Avorion Translation Server

Translation of Avorion: Spanish (Mexico)

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When you set a \c(3dd)Repair Dock\c() to be your \c(3dd)Reconstruction Site\c(), you can repair & tow ships for free there, and switch into the sector from anywhere on the Galaxy Map. You have to log in to add a translation. Details

When you set a \c(3dd)Repair Dock\c() to be your \c(3dd)Reconstruction Site\c(), you can repair & tow ships for free there, and switch into the sector from anywhere on the Galaxy Map.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Highly Energyproof Materials You have to log in to add a translation. Details

Highly Energyproof Materials

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

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Plural: Ancient Artifacts

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions. You have to log in to add a translation. Details

You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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When you set a \c(3dd)Repair Dock\c() to be your \c(3dd)Reconstruction Site\c(), you can repair & tow ships for free there, and switch into the sector from anywhere on the Galaxy Map. You have to log in to add a translation. Details

When you set a \c(3dd)Repair Dock\c() to be your \c(3dd)Reconstruction Site\c(), you can repair & tow ships for free there, and switch into the sector from anywhere on the Galaxy Map.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The deeper the Rift where a mission is taking place, the stronger the Xsotan you meet are going to be. You have to log in to add a translation. Details

The deeper the Rift where a mission is taking place, the stronger the Xsotan you meet are going to be.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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